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(+1)

Best (only?) use of the menu screen I’ve seen in any playdate game. 5/5 stars!

(+3)

Fantastic graphics -- reminds me of Myst, a bit!

Gotta say though that the follow-the-path crystal is too hard to get -- I got all the bottles to show the way on the map, I think, and I tried the path 3-4 times, and I still couldn't get the crystal to show up at the 'X'.

(+1)

Cool 3d effect and nice setting. I also like the steering mechanic where you combine d-pad and crank.

(+1)

This is an absolutely fantastic concept. It brings back good memories of sailing the Great Sea in The Legend of Zelda: The Wind Waker and hauling up treasure using the grappling hook. I yearn for another high-seas treasure-hunting Zelda or Zelda-like.

I will say though, that I think undocking the crank and using it to raise and lower the grappling hook might have been a more fun and interactive way to find the treasure tbh. Controlling the boat with the crank felt a little off to me personally. But otherwise, fantastic job, lovely stuff.

(+1)

SO GOOD!!!! Do you intend to add more content? 

(+2)

HOW IN THE WORLD DID YOU MAKE THIS IN LESS THAN 8 DAYS!? This game is the most technically advanced Playdate game and I can't wait to finish it. Also, it runs quite well on the Playdate.

(+1)

I can also back it up: it runs perfectly well on my Playdate. The game looks and plays incredible, I'm quite impressed!

Thanks for the tests ! I might write a short postmortem to share a few of my hindrances. That was a more intense week than I expected at first